performing ourselves
publication
edition of 25 printed in March 2021
movement
by Lucia Biondi and Teddy Tedholm.Their improvisation is based on movement scores in the above book. The scores were made from writing and plotting data from my own body. The movements from Teddy and Lucia were processed into lines and points, and plotted to become graphical scores for sound.
score 1
score 2
score 3
score 4
score 1
score 2
score 3
score 4
graphic scores and sound
scores created by plotting data from motion capture of improvised body movement interpreting the above movement scores. Sound performed by Steven Ashby, Eric Eckhart, and myself. Mix and mastering by me.
how to play the scores
score 1
score 2
score 3
score 4
performance
Movement performed by Tamara Denson to score 3 and score 4.
Scores were selected based on how she was feeling before each performance. The improvised
movement is created by hearing sound (created using data from other dancers) and seeing the score for movement.
score 3
score 4
documentation
Sound installation: ambisonic set mixed for 7.1 speaker system. Ambisonic is an ideal way to
display sound because there is a multiplicity inherent to understanding gender
politics, just as there is a multiplicity in ambisonic installations. There is
flexibility for change in–a perpetual reorientation of self/speaker array based
on people, things, and space. The person is the same, the audio
input is the same, but the physical expression changes everything (i.e. moving
from private headphone space to multi-channel loud speaker array in a gallery
space).
ex. of interface on how to change orientation of audio based on orientation of person or things in space
Sound installation: ambisonic set mixed for 7.1 speaker system. Ambisonic is an ideal way to
display sound because there is a multiplicity inherent to understanding gender
politics, just as there is a multiplicity in ambisonic installations. There is
flexibility for change in–a perpetual reorientation of self/speaker array based
on people, things, and space. The person is the same, the audio
input is the same, but the physical expression changes everything (i.e. moving
from private headphone space to multi-channel loud speaker array in a gallery
space).
ex. of interface on how to change orientation of audio based on orientation of person or things in space